Version 4.0.2
Features Adrenaline from GTAIII and GTAVC as Special ability with many additional features.
Overview
Press CAPSLOCK to activate or deactivate Adrenaline. Open statbox to
see Adrenaline meter, then hold CAPSLOCK to see Adrenaline status bar instead.
Several activities will increase your adrenaline, an in-game help will cover basic info about your ability upon
the first time you activate your ability.
Adrenaline Effect
- Slows down time
- Sharpen vehicle handling, after practice
- Maintain aiming focus, after practice
Configuration & Customization
This mod includes important .ini file that adjusts many settings to
customize your special ability and overall interface. Make sure to take a
look at it. Changes made here will applied after reloading save.- Change button to activate/deactivate Special ability
- Show or hide default Ability meter and Special meter
- Restrict ability to only usable on-foot or driving*
- Enable custom adrenaline meter, with adjustable color, size and position.
- Enable special screen effect when ability active, similiar to GTA V. It's color is adjustable as well.
- Enable functional special meter of GTA V HUD mod by DK22Pac.
Notes
- Instantly fills adrenaline meter cheat code: Type "POWERUP" or "VGIGYANW" or "MKKKLM"
- Instantly max out Adrenaline stat cheat code: Type "WHONEEDSPILL" or "VZEKTUAH"
- As your Adrenaline stat rises, it also takes longer to fully fills your adrenaline meter.
Download
Version History
v1.2 (28/12/2015)
- Adrenaline 'levels' rewritten entirely. Transition for each level from low stamina to max stamina now smoother.
- Previously, adrenaline state grants player total invulnerabillity - now it only grants player Bullet-proof and Melee-proof.
v1.5 (02/03/2016)
- Adrenaline 'levels' rewritten entirely. The state now lasts much longer, and takes longer to refill
- Players enters Adrenaline mode after the game loads, this can be changed in config
- Adrenaline no longer grants player Bullet-proof ability
v2.0 (01/04/2016)
- Adrenaline ability rewritten - now no longer depends on Stamina status
- Adrenaline status can be shown in status box by holding TAB and Ability Key
- Ability skill increases with some fast-paced activities
- Adrenaline 'timer' now depends on game's internal timer - accurately slows down up to 10 seconds game
- Adding in-game help and skill upgrade notifier.
v2.1 (20/04/2016)
- Player's vehicle handling is now improved during Adrenaline
v3.0 (26/06/2016)
- Overwrite stat and bar increment - borrowing most from Special Abilities mod
- Adrenaline no longer fills over time, now it depends on player's activity
- Activities fills Adrenaline bar. Filling Adrenaline bar increases Adrenaline stat
- Adding new traits revealed by doing hidden activities related to drive or shoot during Adrenaline state
v3.1 (05/07/2016)
- Slightly modifies hidden stat points
- Rewrite in-game texts
v3.2 (07/07/2016)
- Fix car handling improved before handling improved message appear
- Minor hidden stat change
- In-game text rewrite
v3.4 (25/07/2016)
- Rewrite ability meter mechanic
- Fix car handling improved before handling improved message appear
- Minor hidden stat change
- In-game text rewrite
- Bullet hit count now only works on living peds
- Slightly modifies stat gains for each events
- Adding check to stop thread if Special abilities mod also installed
v3.5 (08/08/2016)
- Adrenaline learned message no longer appear if using Start bonus
- Minor text rewrite
- Adrenaline 'levels' rewritten entirely. Transition for each level from low stamina to max stamina now smoother.
- Previously, adrenaline state grants player total invulnerabillity - now it only grants player Bullet-proof and Melee-proof.
v1.5 (02/03/2016)
- Adrenaline 'levels' rewritten entirely. The state now lasts much longer, and takes longer to refill
- Players enters Adrenaline mode after the game loads, this can be changed in config
- Adrenaline no longer grants player Bullet-proof ability
v2.0 (01/04/2016)
- Adrenaline ability rewritten - now no longer depends on Stamina status
- Adrenaline status can be shown in status box by holding TAB and Ability Key
- Ability skill increases with some fast-paced activities
- Adrenaline 'timer' now depends on game's internal timer - accurately slows down up to 10 seconds game
- Adding in-game help and skill upgrade notifier.
v2.1 (20/04/2016)
- Player's vehicle handling is now improved during Adrenaline
v3.0 (26/06/2016)
- Overwrite stat and bar increment - borrowing most from Special Abilities mod
- Adrenaline no longer fills over time, now it depends on player's activity
- Activities fills Adrenaline bar. Filling Adrenaline bar increases Adrenaline stat
- Adding new traits revealed by doing hidden activities related to drive or shoot during Adrenaline state
v3.1 (05/07/2016)
- Slightly modifies hidden stat points
- Rewrite in-game texts
v3.2 (07/07/2016)
- Fix car handling improved before handling improved message appear
- Minor hidden stat change
- In-game text rewrite
v3.4 (25/07/2016)
- Rewrite ability meter mechanic
- Fix car handling improved before handling improved message appear
- Minor hidden stat change
- In-game text rewrite
- Bullet hit count now only works on living peds
- Slightly modifies stat gains for each events
- Adding check to stop thread if Special abilities mod also installed
v3.5 (08/08/2016)
- Adrenaline learned message no longer appear if using Start bonus
- Minor text rewrite
v4.0 (29/03/2017)
> Adrenaline can now only increased by Headshots, Chain kills, speeding in vehicle
> Basic activities (kill, drive, damage), Bullet hit and Low health multiplier no longer increase Adrenaline
> Near-vehicle collision and dropping health below 25% now increase Adrenaline
> Chain kills increases adrenaline if performed with guns, not with melee, fire, explosives or projectiles.
- Adrenaline now unlocked at 25% stat, starting with 7,5 seconds
- Adrenaline can now restricted to only usable while on-foot or driving via config file
- Adrenaline progress now saved on external file instead of cleo's thread saving
- Add-on script now included in main mod with new extra features
> Custom meter now readjust itself for different resolutions, and may disappear like default meter
> Adds Special adrenaline screen effect, screen color when an ability is activated like GTA V
> Adding integration with DK22Pac's GTAV HUD to enable functional ability meter
- Rewrite configuration file
> Simplified entry names to make each entry self-explanatory
> Adding value types in each entry names
v4.0.1 (02/04/2017)
- Fix Adrenaline can't be activated if meter just increased/decreased
v4.0.2 (18/05/2017)
- Fix starting new game load first savefile's mod progress




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