Monday, November 14, 2016

Special Abilities v3

Version 3.2.2

Adds customizable GTA V-like Special abilities with many additional features. And without breaking away difficulty of the Vanilla game, Because SA is pretty much fine without special abilities.

Overview
Press CAPSLOCK to activate or deactivate your ability. Open statbox to see Ability bar, and hold CAPSLOCK to see Special status bar instead. Several activities will increase your ability bar depending on your ability, an in-game help will cover basic info about your ability upon the first time you activate your ability.

Abilities
There are 6 abilities available to install, each abilities have their own way to fill the ability bar.
  • Slows down time of your surroundings.
  • Doubles amount of damage your bullet's inflict.
  • Nullifies any damage you receive although with few exception.
  • Sharpen your vehicle handling while also slows down time a little.
  • Maintain your aiming focus, preventing bulletspread.
  • Gradually restores your health, providing quick support.
 Combining 2 of 6 abililties is also possible, adding more variation such as GTA V's Michael, Franklin, Trevor abilities.

Configuration & Customization
This mod includes important .ini file that adjusts many settings to customize your special ability and overall interface. Make sure to take a look at it. Changes made here will applied after reloading save.
  • Change button to activate/deactivate Special ability
  • Show or hide default Ability meter and Special meter
  • Install one or two of 6 special abilities above*
  • Restrict ability to only usable on-foot or driving*
  • Enable custom ability bar, with adjustable color, size and position.
  • Enable special screen effect when ability active, similiar to GTA V. It's color is adjustable as well.
  • Enable functional ability meter of GTA V HUD mod by DK22Pac.
*These settings will carried over savefile and can't be changed unless you started new game.
 
Notes
  • Instantly fills ability meter cheat code: Type "POWERUP" or "VGIGYANW" or "MKKKLM"
  • Instantly max out Special stat cheat code: Type "WHONEEDSPILL" or "VZEKTUAH"
  • As your Special stat rises, it also takes longer to fully fills your ability bar.

Videos & Screenshots
 


Download

Version History
v2.0 (19/06/2016)
- Script total rewrite - All abilities merged from 4 ability mods into one
- Adding new abilities : Anti Recoil and Regeneration
- Simplified stat and bar increment
- Dual ability feature is added
- Abilities can be named with default names or custom names
- Added Cheatcode to recharge ability
- Rewrite Config file segments
- Ability combinations can be randomized
- Few tweaks for abilities

v2.5 (25/07/2016)
- Special stat and Ability meter management overwrited
  >Special stat no longer receive gain during ability active
  >Fully filled ability meter adds 1% to Special stat
  >Max bar fixed at 100% instead of capped by Special stat
  >Special stat still modifies ability gains, meaning higher special stat takes longer to max out ability meter
- Various change with abilities boost
  >Double Damage now receive bonus for headshot instead of destroyed vehicles, giving more use for crowd control
  >Anti Recoil's Bullet hit count now properly only works on living peds
  >Dual abilities halves bonus points for each abilities instead of cut 1/3 to all gains
- Rewrite introduction texts
- Special ability learned message no longer show up when 'Start Bonus' config take effect

v2.6 (08/08/2016)
- Fix debug messages that left shown
- Default ability naming removed, leaving only custom naming
- Minor text rewrite

v3.0 (13/11/2016)
- Kill, drive and damage no longer increase all abilities.
- Removed Quick kill, bullet hit and low health multiplier gain on ability meter.
- Added Vehicle destroy, health drop and near-vehicle collision gain on ability meter
- Due to changes above, each ability can only increased by few special activities
  > Slows down time ability can be increased with headshots and speeding
  > Double damage ability can be increased with headshots and vehicle destroys
  > Invulnerability can be increased with damages and low health
  > Handling ability can be increased with speeding and vehicle collision misses
  > Aiming ability can be increased with headshots and vehicle destroys
  > Regen ability can be increased with damages and low health
- Special ability now unlocked at 25% stat, starting with ability could lasts for 7,5 seconds
- Combined ability no longer reduces ability meter increment, it reduces special stat increment instead
- Ability can now restricted to only usable while on-foot or driving via config file
- Merged ability power script with operator script
- Add-on script now included in main mod and adds new extra features, which is adjustable in config file
  > Special ability screen effect, adds screen color when an ability is activated like GTA V
  > Adding integration with DK22Pac's GTAV HUD to enable functional ability meter
- Rewrite configuration file
  > Simplified entry names to make each entry self-explanatory
  > Adding value types in each entry names
  > Removed most comments

v3.1 (08/01/2017)
- Custom ability bar now readjust itself to every screen ratios - no different settings for different ratios
- Default ability bar no longer shows up at beginning if custom ability bar enabled

v3.1.1 (02/03/2017)
- Removed "AbilityText" setting. Changing ability bar text can only via fxt.
- Default ability bar now disabled if Custom ability bar setting enabled
- Custom ability bar now disabled if GTAV HUD Special bar setting enabled

v3.1.2 (11/03/2017)
- Fix GTAV HUD ability meter does not work
- Default ability bar now disabled if GTAV HUD Special bar setting enabled

v3.2 (29/03/2017)
- Special Ability progress now saved on external file instead of cleo's thread saving
- "Vehicle destroy" activity replaced by 'Chain Kills', which is killing another ped quickly with guns.
   > Using projectiles, fire and melee doesn't count.
- Another slight change to Special increment from activities.
- Doing activites that increase Special meter now always increase Special stat, even while using said ability
- Custom meter now properly adapt to screen resolutions, and may disappear like default meter
- Added cheat code to instantly max out Special stat

v3.2.1 (02/04/2017)
- Fix Special ability can't be activated if meter just increased/decreased

v3.2.2 (18/05/2017)
- Fix starting new game load first savefile's mod progress

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